FEATURES OF THE DEVELOPMENT OF INTERFACES FOR MOBILE GAMES
DOI:
https://doi.org/10.32782/tnv-tech.2023.5.10Keywords:
design, interface, mobile game, functionality, game components.Abstract
The article provides a comprehensive overview of the main aspects of designing interfaces for mobile games, emphasizing in particular the importance of design and functionality. Key rules and principles affecting the user experience and success of games, such as visual appeal, use of gestures, in-game hints, minimization of redundant components, and player psychology, are discussed. The article also considers the components of the game interface, the knowledge of which helps to better understand the structure of mobile games and develop a quality design. In addition, the article highlights common mistakes that mobile game designers should avoid, including too many different styles, inconsistency between design elements, underestimating the importance of button placement, poor contrast, and more. Also, it should be taken into account that what is intuitive to the designer when developing the game interface may not correspond to the perception of the players and may be incomprehensible to them. Therefore, it is necessary to study your target audience and focus on their perception, and not on the designer’s own preferences. These features will help designers create more attractive and understandable interfaces for mobile games, which will contribute to improving the overall gaming experience of players and increase the popularity of games in the market. Also, the article presents the components of the user interface of games, which are an important part of the game application and can be considered as the basis for the formation of the player’s gaming experience. Three types of components are considered and visualized, namely: nondiegetic, diegetic, and spatial components. It is important to consider that mobile games are a special genre where an effective interface plays a decisive role in the game’s appeal to users and their satisfaction with the game process. The material of this article can be considered as a source of information for developers of mobile game interfaces who seek to create successful projects.
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